Where to find vullaby in black




















TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM21 Frustration?? TM27 Return?? TM30 Shadow Ball 80 15 -- The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39 Rock Tomb 50 80 10 -- Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.

It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously.

It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM59 Incinerate 30 15 -- The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. TM63 Embargo -- 15 -- It prevents the target from using its held item.

TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Pluck 60 20 -- The user pecks the target. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. TM95 Snarl 55 95 15 -- The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. HM02 Fly 90 95 15 -- The user soars, then strikes its target on the second turn.

It can also be used for flying to any familiar town. It may also raise the user's Defense stat. Mean Look -- -- 5 -- Details The user pins the target with a dark, arresting look.

The target becomes unable to flee. Roost -- -- 10 -- Details The user lands and rests its body. It restores the user's HP by up to half of its max HP.

Scary Face -- 10 -- Details The user frightens the target with a scary face to harshly reduce its Speed stat. Knock Off 20 20 -- Details The user slaps down the target's held item, preventing that item from being used in the battle.

Fake Tears -- 20 -- Details The user feigns crying to fluster the target, harshly lowering its Sp. Dark Pulse 80 15 -- The user releases a horrible aura imbued with dark thoughts. Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.

Heat Wave 90 10 10 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat. Knock Off 20 20 -- The user slaps down the target's held item, preventing that item from being used in the battle. Roost -- -- 10 -- The user lands and rests its body. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.

Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 40 15 -- An attack that can be used only if the user is asleep.

The harsh noise may also make the target flinch. Attack Sp. Big Pecks : Its defense cannot be lowered. Its wings are too tiny to allow it to fly. They tend to guard their posteriors with suitable bones they have found. Their wings are too tiny to allow them to fly. A gust of wind is whipped up by wings and launched at the target to inflict damage.

The opposing team gains an intimidating leer with sharp eyes. The target is jabbed repeatedly with a horn or beak two to five times in a row. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

User Info: MadLaughter. User Info: GenoPhantom. I have Black and have never seen one. Guess who? User Info: mnkboy There isn't a single trainer in White that uses a Vullaby or Mandibuzz, so you have to manually trade for one. Change is weird. Or GTS Negotiation, if you're lucky.

User Info: Torukitty. GenoPhantom posted You can find them in the areas of grass where you show your badges to the guards in order to get to Victory Road. User Info: tamagoyorokobi. I'm having almost the same problem TC, I do have a Mandibuzz. I can breed you a Vullaby if you want. User Info: jayman7. There is a trainer with a Braviary, but Ahh ok, cool, I just beat the E4 yesterday so I'll probably see it soon.



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